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Ari

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Raith

Script

The Horrifying Spectacle of Public Executions

Author: Navean


Townsfolk

chef

Chef

You start knowing how many pairs of evil players there are.

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sailor

Sailor

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

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chambermaid

Chambermaid

Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

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dreamer

Dreamer

Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

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cult_leader

Cult Leader

Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

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monk

Monk

Each night*, choose a player (not yourself): they are safe from the Demon tonight.

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exorcist

Exorcist

Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

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savant

Savant

Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

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seamstress

Seamstress

Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

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fool

Fool

The first time you die, you don't.

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sage

Sage

If the Demon kills you, you learn that it is 1 of 2 players.

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magician

Magician

The Demon thinks you are a Minion. Minions think you are a Demon.

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cannibal

Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

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Outsiders

tinker

Tinker

You might die at any time.

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klutz

Klutz

When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

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drunk

Drunk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

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lunatic

Lunatic

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

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Minions

mezepheles

Mezepheles

You start knowing a secret word. The 1st good player to say this word becomes evil that night.

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devils_advocate

Devil's Advocate

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

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baron

Baron

There are two extra Outsiders in play. [+2 Outsiders]

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boomdandy

Boomdandy

If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.

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Demons

lleech

Lleech

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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vortox

Vortox

Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

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zombuul

Zombuul

Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

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Roster

Hack13

Died

Townsfolk

Cannibal

Gabriel

Died

Townsfolk

Chef

Todd

Died

Minion

Boomdandy

Chief_Redneck

Survived

Townsfolk

Sailor

Juanvi

Survived

Demon

Zombuul

Valnar

Died

Townsfolk

Monk

AngryWolf

Died

Outsider

Klutz

Wolfy.P

Died

Townsfolk

Cult Leader

BlueTera

Died

Townsfolk

Magician

Story Teller Notes

No Notes Available
Disclaimers

This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

All video and imagury from NeosVR are respective IP of the creators of in game assets

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