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Delta

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Todd

Script

Seventh Son of a Seventh Son v2.1

Author: Seb w/Minor Edits by Abnormally Rendered


Townsfolk

noble

Noble

You start knowing 3 players, 1 and only 1 of which is evil.

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grandmother

Grandmother

You start knowing a good player & their character. If the Demon kills them, you die too.

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bounty_hunter

Bounty Hunter

You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

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empath

Empath

Each night, you learn how many of your 2 alive neighbours are evil.

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chambermaid

Chambermaid

Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

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fortune_teller

Fortune Teller

Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

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gambler

Gambler

Each night*, choose a player & guess their character: if you guess wrong, you die.

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oracle

Oracle

Each night*, you learn how many dead players are evil.

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gossip

Gossip

Each day, you may make a public statement. Tonight, if it was true, a player dies.

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nightwatchman

Nightwatchman

Once per game, at night, choose a player: they learn who you are.

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pacifist

Pacifist

Executed good players might not die.

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soldier

Soldier

You are safe from the Demon.

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monk

Monk

Each night*, choose a player (not yourself): they are safe from the Demon tonight.

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Outsiders

mutant

Mutant

If you are mad about being an Outsider, you might be executed.

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barber

Barber

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

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moonchild

Moonchild

When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

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drunk

Drunk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

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tinker

Tinker

You might die at any time.

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Minions

cerenovus

Cerenovus

Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.

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devils_advocate

Devil's Advocate

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

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baron

Baron

There are two extra Outsiders in play. [+2 Outsiders]

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pit

Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.

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Demons

pukka

Pukka

Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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po

Po

Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

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lleech

Lleech

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.

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Roster

Todd

Survived

Minion

Evil Twin

Shigure Fox

Survived

Minion

Poisoner

Hack13

Survived

Townsfolk

Empath

ATC_Man

Survived

Townsfolk

Undertaker

Juanvi

Survived

Townsfolk

Chambermaid

Gabriel Serealia

Survived

Minion

Spy

Blueterra

Survived

Townsfolk

Fortune Teller

retrospectiv

Survived

Outsider

Recluse

Nate Saruli

Survived

Townsfolk

Soldier

Kal

Survived

Townsfolk

Ravenkeeper

Frooxius

Survived

Townsfolk

Slayer

Story Teller Notes

No Notes Available
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This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

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